Project Summary

This post is added to summarise what the UWE Life app project has been about. This blog and the project has been done by Ben Argo, Dushyant Kanungo and Gunnar Petzäll.

It started as an assignment but may be taken up and paid for development by the UWE Students’ Union to be a live app. The team received on average over 70/100 marks (a First) for our individual and group work for the module.

Specification

The specification for this assignment of the lvl 3 Interaction Design module of the Web Design BSc (Hons) degree at the University of the West of England (UWE) asked for the design of an application using user-centered design methodologies that related to geolocation and enhanced the student experience.

The Ideas

A number of ideas were created by the three team mates and made into a synthesis that we were bringing forward.

Research

Research started with a big brainstorming using whiteboard and the first story board envisioned by the team and the first big stakeholder/expert interview.  Additional research included:

Prototyping

Prototyping was done continously from the very first wireframes, more detailed ones and into the PoP prototype. Each of the stages and even each of intermittent sketches were improved by feedback from users taken from our peer group for different levels of user testing.

Following a “working app” with PoP, a first version of High Fidelity prototype was made and was presented to the lecturer and the rest of the cohort.

Feedback from the presentation and further user testing was used to create the final UWE Life app demo available to try. This was also presented (video link will be added here).